feat(license): add Lite SKU; remove user-facing free trial
Two coupled changes:
1. Lite tier
- New Tier.LITE in src/license/schema.py.
- FEATURES_BY_TIER[Tier.LITE] = {Deduplicator, Text Cleaner,
Format Standardizer}. The three universally-useful tools that
cover the most common bookkeeping / RevOps / Klaviyo prep
workflows. Other six tools require Core.
- i18n: license.tier_lite, license.feature_locked_title,
license.feature_locked_body, license.upgrade_link,
license.status_locked (en + es).
- Per-tool feature gate at every GUI tool page
(require_feature_or_render_upgrade) and every tool CLI
(guard(feature=...)). A locked tool renders an upgrade
prompt + Manage-license button (GUI) or exits with code 2
(CLI).
- Home grid: tool cards the user's tier doesn't unlock get a
red 🔒 Locked badge in place of green Ready.
2. Trial removed
- Activation form's "Start 1-year trial" button removed.
- license_cli's `trial` subcommand removed.
- activation.trial_button / activation.trial_help i18n keys
dropped (pack parity test stays green).
- Tier.TRIAL stays in the enum (back-compat with any field-
tested trial licenses); LicenseManager._mint stays internal
for tests and the seller's key generator.
- Decision logged in DECISIONS §9b: a 1-year all-features
trial undercuts paid Lite; paid-only keeps tier economics
clean.
Tests (+29 net): +17 Lite-tier unit/guard tests + 13 Lite-tier
GUI tests + 1 trial-absent assertion - 2 trial CLI tests - 1
trial GUI button test. Total: 1995 → 2024.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -61,6 +61,16 @@ st.divider()
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# ---------------------------------------------------------------------------
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from src.gui.tools_registry import TOOLS, tool_description, tool_name
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from src.license import get_manager
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# Per-tier feature set for badging — Ready tools that the user's
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# tier doesn't unlock get a red "🔒 Locked" pill instead of the green
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# "Ready" so they see at a glance which tools an upgrade would
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# unlock. Dev-mode skips the lock check so the home grid renders the
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# full SKU during development.
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_license_state = get_manager().current_state()
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_unlocked_features = set(_license_state.features) if _license_state.valid else set()
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_dev_mode = get_manager().dev_mode
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# Render tool cards in a 3-column grid. Cards picked up by the analyzer get a
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# coloured "N findings" badge so the user can see at a glance which tools
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@@ -73,17 +83,31 @@ for row_start in range(0, len(TOOLS), 3):
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break
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tool = TOOLS[idx]
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with col:
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status_key = "status.ready" if tool.status == "Ready" else "status.coming_soon"
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status_color = "green" if tool.status == "Ready" else "orange"
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tool_locked = (
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tool.status == "Ready"
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and not _dev_mode
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and tool.tool_id not in _unlocked_features
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)
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if tool_locked:
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status_key = "license.status_locked"
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status_color = "red"
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elif tool.status == "Ready":
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status_key = "status.ready"
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status_color = "green"
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else:
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status_key = "status.coming_soon"
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status_color = "orange"
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badge = ""
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n = findings_count_for_tool(tool.tool_id)
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if n:
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badge_key = "home.findings_badge_one" if n == 1 else "home.findings_badge_other"
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badge = f" :red-background[**{t(badge_key, n=n)}**]"
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lock_glyph = "🔒 " if tool_locked else ""
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st.markdown(
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f"### {tool.icon} {tool_name(tool.tool_id)}{badge}\n\n"
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f"{tool_description(tool.tool_id)}\n\n"
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f":{status_color}[**{t(status_key)}**]"
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f":{status_color}[**{lock_glyph}{t(status_key)}**]"
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)
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